No adaptation, YOU adapt!ĭead on Arrival - This is the same as the Hard-Boiled, but a limited number of saves are put in place. Hard-Boiled - all the enemies are set to their toughest levels. If the player goes through several levels without any trouble, the difficulty is turned up. If he dies too easily, the difficulty is turned down. This will propel Max in the direction he is going, allowing him to fly through the air and shoot at the same time.īullet Time Combo allows you to do both at the same time, though by default this isn't part of the controls.ĭetective - features an adaptive difficulty script that affects the difficulty of the enemies Max faces based on his ease of passage. Killing people while in Bullet Time restores Bullet Time to the player, and allows Max to maintain an even slower speed, as Max moves further "in the zone".Ī shootdodge manuever is available to Max that can be activated without wasting Bullet Time, unlike the first game. In Bullet Time, the action slows down around the player while the player is able to aim at normal speeds, thus allowing for a serious tactical advantage that can change the tide in one-sided gunfights (and Max runs into a lot of those). In Max Payne 2, the player can use Bullet Time to take control of serious firefights. Max or Mona is or can be armed with any of the following weapons:īullet Time is as present in this game as it was in the last. To move the game along, the player is told what the next objective is through Max's internal monologue, in which Max iterates what his next steps should be. As they progress, players access other weapons including handguns, shotguns, sub-machine guns, assault rifles, long-range rifles, and hand-thrown weapons. Initially, the player's only weapon is a 9mm pistol. Max Payne 2 is a third-person shooter, in which the player assumes the role of Max Payne for most of the game, but plays as Mona Sax in a few levels to gain a different perspective.
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